If you do a jump, let go of B and then press & Hold it again in mid-air. Oddly, if you run off of a cliff while Shell Dashing with the Blue Shell, and let go of Y to get out of the Blue Shell at the right time, you'll make a little boost upwards. It's very unreliable in a non-TAS because you end up bumping against the ceiling (main exit of 5-B) or lose a life from a Pumpkin Goomba (Alt exit of 5-B). It's very difficult to perform it 5 in a row and for an 100% run, it's in a segment that relies on luck with the Hammer Bro/Red ? Box landing on 5-B. The same frame that you touch the wall, jump, and you'll "wall jump" upwards instead of diagonally. To pefrom a second kind of wall jump, you have to be Mini Mario and touch a wall. New Super Mario Bros Glitches Exploit based
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